AI Insights · Timothy · July 2024
Top 5 Tabletop Board Games Apps Performance in Africa Q2 2024
Discover the performance trends of the top 5 tabletop board games apps in Africa during Q2 2024, including download rates, revenue, and active user data.
In the second quarter of 2024, the top 5 tabletop board games apps on a unified platform in Africa exhibited varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower:
Yalla Ludo - Ludo&Domino saw a notable fluctuation in weekly revenue, peaking at approximately $9.7K in the first week of April and experiencing a dip to around $5.5K by mid-April. However, the app recovered to around $9K by the end of May, maintaining a relatively stable revenue of around $7.3K by the end of June. Weekly downloads showed a high of 171.6K in early April but gradually declined to about 125.6K by the end of June. Active users followed a similar pattern, starting at 550.4K in early April, peaking at 737.9K in mid-June, and ending at 660.6K by the end of the quarter.
Ludo King® experienced modest revenue growth, starting at $204 in early April and peaking at $393 by mid-April. The app maintained a steady revenue of around $315 towards the end of June. Weekly downloads were relatively stable, ranging from 104.7K to 135.5K throughout the quarter. Active users showed significant growth, starting at 926.7K in early April and reaching 1.1M by the end of June.
Ludo Club - Dice & Board Game displayed a consistent revenue trend, starting at $3.1K in early April and reaching around $3.8K by the end of June. Downloads fluctuated, with a low of 65.8K in early May and a high of 139.1K in early June. The app's active users grew steadily from 1.2M in early April to approximately 1.4M by mid-June, ending at 1.3M by the end of the quarter.
Tic Tac Toe - 2 Player XO did not generate any revenue during the quarter. However, its download numbers varied, starting at 108.3K in early April, peaking at 113.4K in the second week, and ending at 81.6K in the final week of June. Active users showed a positive trend, starting at 642.5K in early April and reaching a peak of 694.4K by mid-June, before settling at 658.6K by the end of June.
Ludo also did not generate any revenue during the quarter. Weekly downloads were relatively stable, starting at 44K in early April and reaching a peak of 64.8K by mid-April, before declining to 46.7K by the end of June. Active user numbers showed a consistent trend, starting at 341.9K in early April, peaking at 370.1K by mid-June, and ending at 341.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.